Each has its own advantages and quirks. This is ultimately just not a good enough rate for T4 targets, and requires you get all of 10 models into engagement range to even produce a solid output. Your chaos marines can have 2 wounds, today. There isnt really a place for them in most armies but there have been some successful lists that run 1-2 units of them when the strategy calls for a more aggressive approach, or one thats not running Raise the Banners High. The CSM Land Raider comes with the same 2+ save, but has Toughness 9, making it considerably tougher to crack. This is a powerful effect on the surface, but the power is both difficult to cast and also not as good as youd think in a post-Armour of Contempt world: You really dont have the weapons to put most threats on a 6+ or worse save, making this something where youll often find that the targets 5+ armour save is just as bad as their invuln would have been. The Executioners are fast and bring something to the table that Chaos Marines generally lack: Solid long-ranged shooting. That said, there have been some successful lists that take them, in part because 4 lascannons can be enough to generate the results you need in a pinch. These guys come with several abilities packed into one: The Mindwitch gives them a Psyker for a single Deny/Cast attempt, the Demagogue gives them a miniature Dark Apostle, and the Iconarch gives them an aura to give Cultists the ability to re-roll hits of 1. ability. Suffice to say, there are reasons to include these units in your armies, and each of them plays differently outside of their parent legions in ways that affect how they play. This works best in something like Black Legion or Emperors Children where you have a way to mitigate the -1 to hit, and theres reason to consider. So, about those 2 Wound Chaos Space Marines? If youre going this route, your best option is likely going to be taking a trio of War Dog Executioners. This wont affect auras (per the FAQ), so Cursed Earth isnt getting buffed, but it can give some powers incredibly long range, such as Smite, Pact of Flesh, and Warp Marked. This article took weeks to write and ended up being more like a short novel in length, so theres probably, I missed or didnt get right. WARHAMMER 40,000 - CODE: CHAOS SPACE MARINES 1 WARHAMMER 40,000 CODEX: CHAOS SPACE MARINES Official Update Version 2.1 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn't as clear as it might be. Youll often find Haarken sent ahead of the Black Legion, sowing discord wherever he goes, with fast strikes designed to spread fear and disruption. Terrax-pattern Termite Assault Drill-Credit: Pendulin. Last update was at 2020/10/06 15:14:43, This message was edited 1 time. Which is to say, not very high. Note that, per the FAQ, the Liber Hereticus relic will not increase the range of this aura. Its more a novelty than anything youd want to take in competitive play, in part because its weapons arent really worth the cost they just dont have enough shots nor do the shots they have hit hard enough to matter, passed by in an edition that has become increasingly deadly. Specifically, there are 4 powers that are eminently playable in the mix, with two that you want to build around Pact of Flesh and Cursed Earth, specifically. This is a solid little buff that pairs well with the failed save ability for the mark, but wont stop you from dropping your marks damage zero ability on your first failed save. Outside of Creations of Bile and Word Bearers, youre mostly going to end up taking standard secondaries, and even those present challenges. Your warlord can re-roll wound rolls in melee. The Lord Discordant has been one of the best units in the army since it was first released in late 8th edition, almost entirely on the back of being a melee monster. But now with an extra wound each, its going to take twice as many shots while they get to hit you again and again. Go over and you can choose: Either take D3 mortal wounds and fight normally, or you cant fight with the Daemon Weapon. Pick a friendly CORE, CULTISTS, or CHARACTER unit within 6. There are definitely some exceptions, such as Noise Marines, and you can supplement their shooting with units from other codexes if you wish. All three of these are good and theyre free, so you arent really forced to choose between them and anything else. Its not the best melee fighter, but it can do mortal wounds on the flyover and its blade struts are surprisingly nasty in melee. If you didn't see the news, Space Marines of all varieties are going up to two wounds. As a melee monster himself, hes good but not so good that he belongs in every list you may often find, as most Emperors Children and Creations of Bile players have that hes more superfluous. You typically want Lasher Tendrils over Magma cutters if you run them. It doesnt have a particularly impressive damage profile but it can be useful in Red Corsairs, where it gains the ability to Advance and charge after moving 16. Still, there are a few basics that every Chaos Space Marine army can benefit from, so lets take a look at them. Pick a visible enemy unit within 18 and roll 3D6. Use in the Shooting phase. Thats more than fine, given how unlikely it is youll want to take more than two of these. Their hellflamers benefit from the Let The Galaxy Burn, meaning youre throwing out 4+2d6 S5 AP1 D2 autohits every turn. Speaking of which, The shooty version of the dinobot, Forgefiends arent, as useful, owing to the fact that their AP-2 autocannons arent nearly as useful in a post-Armour of Contempt world. On top of that he can intervene 6 and re-rolls wound rolls against characters. Chaos Space Marine armies have access to a large variety of subfactions, each with their own special rules called Legion Traits. Thats not a bad profile for what you pay, and if you take an Ogryn, you use its Toughness for attacks against the unit and you have to allocate attacks and mortal wounds to the Ogryn first. That said, it can help you get key extra movement with another pile in and consolidate move, as well as helping you finish off a near-dead enemy unit at a choice time. While a unit is in a table quarter dedicated to a chaos god, they get +2 Ld unless they have a god mark other than the one you picked. And while the Destructor doesnt get anything else on top of that (and its AP-1 autocannon isnt really worth discussion), the Annihilator got a boost in the form of a twin soulshatter lascannon for its turret, giving it D6+2 damage shots up top. Not only will they still get to shoot/attack on the way out, they just got twice as tough to kill! Pick a CORE unit in your army that isnt within Engagement Range of enemy units, then pick an enemy unit. This symbol looks like a certain Rumor Engine. Geezand if their Terminators also get another wound? Im starting to think thats not a Tyranid wing. Theyre fast, durable, and hit like a freight train, dumping out insane amounts of AP-2 firepower. He works well with pretty much all of the units you want in the army, from Terminators to Chosen to Possessed, and hes good enough to elevate some of the armys more borderline units, like Obliterators and Land Raiders (giving a Land Raider T10 with Mutated Invigoration is pretty funny). This means you cant run a Cultists-only army at least for now. And speaking of Terminators, are the Scarab Occult Terminators also going to gain a wound? The CSM get four different trait tables. Use in your Command phase and pick one TRAITORIS ASTARTES MACHINE SPIRIT or DAEMON ENGINE model in your army with a Wounds characteristic of 10+. Abaddon was strong enough in his 8th edition form; in 9th hes an entirely new type of terror, an extremely difficult-to-kill murder machine that can help buff units in any Chaos army, not just large blobs of Cultists. Theres a lot more to Chaos Space Marines than just understanding the units; if you want to be successful you have to put them all together in a way that will work for you on the table. For Chaos Space Marines, Cultists tend to be the backfield holders, Black Rune Terminators and Chosen the midtable brawlers, and everything else either support for the midtable or push threats like Possessed. Pick a INFANTRY or CHAOS SPAWN model within 12 of the psyker. This unit can throw out 7+ S8 2-damage swings per turn and do some real damage to an unsuspecting target. They really need a Rhino, Dreadclaw, or other transport to get them to the fight, but they can be properly annoying to handle and theyre great for going up against tougher units with damage reduction. Until the end of the phase, they get +6 range on their bolt weapons and each time a model in that unit makes a ranged attack with a bolt weapon, improve their AP by 1. This article took weeks to write and ended up being more like a short novel in length, so theres probably something I missed or didnt get right. Or, if youre looking at making a World Eaters army, youll want more Berserkers. Its not quite enough to justify the unit cost, and so Forgefiends dont often see competitive play, but note that it is significantly better than what a Defiler can put out with ranged attacks. Youll almost always want to swap their bolters for chainswords, since having 4 attacks at AP-1 is significantly better than having an AP0 bolter against most of the games targets. Its also a solid upgrade on casters, where it gives you access to both Skeins of Fate (4+ invulnerable save) and stratagems to improve casting (. . Full Masthead & Authors. Note that if you do this youre spending the 3 CP for the Detachment; the only Faction keyword shared between detachments will be CHAOS, which doesnt get you the refund. The most gracious, benevolent rules writers have. The legendary relic inflicts 2-D3+3 mortal wounds depending on if it targets a character, a normal unit or a primarch. are both solid, with the latter being extremely useful for keeping your black rune Terminator brick on the table. One model in that unit regains D3 lost wounds, and if you picked a CORE or DAEMONKIN unit that isnt at its starting strength, you can immediately return a destroyed model to the unit at full wounds. Weve put some sample lists in the separate pages for each legion, so you can find lists for a specific legion by heading to those pages. Having to use a Lord of War slot on this is, obviously, kind of terrible, but its also extremely hilarious, and has been pushed hard. Compare this to the Iron Warriors, who strip opponents of cover bonuses when attacking, and can mitigate incoming attacks Armour Piercing effects, and you begin to see just how differently each Legion now plays. The Dark Apostle is a solid include in a number of lists, but can struggle to find a place in your lists if youve gone heavier on Daemonkin than Core units. The book clocks in at 184 pages, and covers the lore of various Space Marine legions who have fallen into Chaos -- as well as the history of the Horus Heresy, recently . Blessed by all four Chaos Gods but loyal to none, he leads the reborn and remixed Sons of Horus now known as the Black Legion and incorporating parts of all traitor legions in a never-ending crusade against the Imperium. Dark Apostles arent exactly big melee fighters, though having 8 attacks now that hit at S6 and AP3 is pretty solid. || Tabletop Spotlight, Warhammer 40K: New Marine Weapon Profiles Confirmed. Note that Abaddon, despite being an Agent Of Chaos, has an exception to still gain the Black Legion trait when included in a pure Black Legion army. This is just very solid, and the ability to affect Daemon Engines is a nice touch that helps keep some of those relevant longer. His 12 move gives him a ton of mobility, and as soon as you give him the ability to Advance and charge he can cover insane amounts of ground and even attempt turn 1 charges if you want to play hyper-aggressively. Chaos is coming. If this unit starts the Fight phase within Engagement Range of any enemy units, it fights first that phase. On top of that you can give him a Techn-virus injector (do this), to give him +1 damage against VEHICLE units. PRIEST models in your army know the. This is a very solid upgrade on your unit, and the ability to just sit there and tank a million attacks from something like a knight or the Yncarne can absolutely swing the game. Chaos Space Marines have access to a large number of Stratagems through their Codex, with each legion having their own set of Stratagems well discuss in their articles. Sonic Blasters are decent, offering Assault 3, S4, AP-1 sonic weapons that do +1 damage at half range. But if you made a Defiler much better at one of those two things for cheaper, you just end up with Forgefiends and Maulerfiends. The result is a unit thats just not that great outside of being a fast way to annoy enemies and sometimes explode. Most of the time a Spawn is an added unit that eats up your last 25 points, though. Until the start of your next Psychic phase, roll a D6 each time a model in that unit loses a wound; on a 5+ it doesnt lose that wound. This is pretty good, if not, as good as say, Flamers of Tzeentch, but comes at a very reasonable points cost and on a unit that can be pretty damn durable when you factor in All is Dust and the ability to shrug off a single failed save per turn just remember that they lose the 5+ invulnerable save. After the legion fell to Chaos, he continued his quest, facing down many in single combat to prove that he is the finest swordsman who ever existed. And, with a brand new 9th edition Chaos Space Marines codex to play with, theyre finally a flexible, competitive tabletop army once again. Its a good way to take down bigger targets, or give something a reason to avoid fighting you. Pick a TRAITORIS ASTARTES HELBRUTE model in your army hit by one or more of those attacks and not currently in Engagement Range of an enemy. Stratagem as well. Generally speaking, this isnt bad. Note that you cannot replace the keyword with DEATH GUARD or THOUSAND SONS unless youre working with Forge World units from Imperial Armour Compendium. This is extremely good, and the ability to give it to a squad champion with. If youre trying to make them work, consider large units as a replacement for large units of Chosen, where you trade off the extra wound for the toughness boost and damage reduction. This was written in December 2022, after the release of. Now with 2 wounds. Find many great new & used options and get the best deals for Warhammer 40k - Chaos Space Marines - Chaos Space Marines Dreadnought at the best online prices at eBay! Use at the end of the Reinforcements step of your opponents Movement phase. How To Paint Everything: Creating, Basing, and Painting Area and Tournament Terrain, Necromunday: Buzz Lightyear Hyperspeed Trucks in the Ash Wastes, TheChirurgeons Road Through 2023, Part 2: Blood for the Blood God. Being able to psychic action and still cast one power is pretty solid, and that makes this a decent pick for psykers who need to cast Psychic Interrogation. If you didnt see the news, Space Marines of all varieties are going up to two wounds. These aren't bad choices, but they aren't without issues. 2 Wounds confirmed! Maulerfiends are fast, nasty beaters in melee that benefit from the bonus to hit that a Lord Discordant can provide, but dont necessarily depend on it. This is separate from the HERETIC ASTARTES keyword in that it denotes the faction. Warhammer 40,000 - Codex Chaos Space Marines 2 Page 166 - Stratagems, Forward Operatives Change to read: . is what really makes this a quality add. giving them a 5+ feel no pain on top of 2+ save and -1 to wound. While not a competitive option, it will be fun for aspiring Warpsmiths to be able to add one of those new tanks for their army in casual games if it gets its keywords updated. is very, very good and helps make your most durable units even harder to remove. and their inbuilt re-rolls to wound to wound T6-9 targets 75% of the time. The Master of Executions is a great unit but generally CSM have a lot of great options crowding the HQ slot, meaning its difficult to fit everything you want/need to take in a single detachment. Perfect forthe melee-fighty stage of your battle plan, Wanton Slaughter gives exploding sixes for Assault, Pistol, or melee weapons. Use in your Shooting phase when a unit shoots. This is fine, though the positioning restrictions make it really difficult to use effectively. At the end of your turn, score 1 VP for each enemy unit that was destroyed by a TRAITORIS ASTARTES unit from your army this turn and was within range of an objective marker at the start of this turn. People! Use in the Shooting or Fight phase when a TRAITORIS ASTARTES SLAANESH unit shoots or fights. If you do so, they can arrive in the Reinforcements step anywhere on the battlefield more than 9 away from any enemy models. This gives the unit -1 to be wounded by incoming attacks and essentially turns them into an incredibly tough unit capable of bullying enemies off objectives. Free delivery for many products. Leader of the loyalist Red Corsairs, he was assigned to patrol the Maelstrom, a much smaller area of warp instability like the Eye of Terror. These may be chanted in your Command phase and will activate/be heard on a D6 roll of a 3+, though note that Dark Apostles will be heard on a 2+ while their acolytes are around. Ability helps nearby Traitor Guardsmen units automatically pass Combat Attrition tests, which isnt particularly valuable given they only come in units of 10. Yep its a game changer. Thank You, Patrons. This is a massive blow to anyone who wanted to soup in non-traditional ways. This allows them to farm out the loathsome work of holding rear objectives to cheaper units and spend their precious points elsewhere. Having to use a Lord of War slot on this is, obviously, kind of terrible, but its also extremely hilarious, and has been pushed hard enough cost wise to make it at least fun to use. When you upgrade a unit, you increase its cost by 15 points and 1 PL, and it loses the CHAOS UNDIVIDED keyword and gains the relevant MARK OF CHAOS keyword, i.e. Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance. This is another very solid durability buff, and can pair well with Nurgle Terminators who want the added durability. But his real value is his Agent of Discord ability, which lets you roll a D6 any time your opponent would gain extra CP or get them refunded; on a 4+ they dont get the CP. Whats more defensive than a meat shield? You also dont have to put it into deep strike its tough enough that if youre taking multiples they can just roll forward against some armies and weather the damage, though how much you can get away with this will vary wildly by army. All TRAITORIS ASTARTES units (excluding CULTISTS, SLAVES TO DARKNESS, and AGENTS OF CHAOS) with this ability gain a Legion Trait, provided every unit in your army is from the same Legion. I mean, its already been a thing but now? By default, a Dark Apostle knows Dark Zealotry, which lets CORE/CULTIST/CHARACTER units within 6 re-roll hit rolls in melee. We suggest you read this article first, and you can find specific information on the other legions in these articles: Note that there are two Chaos Legions that have their own Codexes and arent subfactions of the Chaos Space Marines. The only small drop pod the Chaos Marines have access to. Email notifications for threads you want to watch closely. This desire for perfection is common in many of this legion, but Lucius took it to extremes. Once per turn, the first time a saving throw is failed for this unit, the Damage characteristic of that attack is changed to 0. Games are so much better. Chaos daemons share some of the same leathery wing style. The Decimator is a unit thats managed to stick around in some competitive lists despite losing its access to easy re-rolls and the ability to push out tons of extra hits with modified hit rolls. At the end of the battle round, score 2 VP for each Character, Monter, or Vehicle model destroyed that round by a Traitoris Astartes Character from your army. Hellbrutes come with T7, 8 wounds, and 5 attacks. He travels throughout the known galaxy, always seeking to create a new version of the Space Marine one better, faster, stronger, more adaptable. Giving Terminators T5 is great, and giving a Land Raider T10 is hilarious. Use when an enemy unit within Engagement Range of a TRAITORIS ASTARTES SLAANESH unit form your army Falls Back. This can be given to a CULTISTS model. On its surface this seems like a relatively easy 5 points and on some missions it is but getting 9 seems like a best-case scenario most of the time. Are Two Wound Cult Marines going to be the next big thing? These may be chanted in your Command phase and will activate/be heard on a D6 roll of a 3+, though note that Dark Apostles will be heard on a 2+ while their acolytes are around. We talk about the special characters in their relevant legion articles: Chaos Space Marines have four options at the Troops slot and theyve all got some value, ranging largely from utility with Legionaries to being dirt cheap with Cultist Mobs. Alternatively you can try and pad out a detachment with cheaper options like the Kytan or the Brass Scorpion but more than likely youre better off going Chaos Knights if you want to take that many big machines. As we mentioned above, when it comes to melee, you cant do better than Berserkers or Possessed. Each time an attack is made against this unit, if the Strength characteristic of that attack either equals or is at last double the Toughness characteristic of this unit, subtract 1 from that attacks wound roll. On top of 2+ save, but has Toughness 9, making it considerably tougher to crack watch closely it! > INFANTRY or Chaos SPAWN model within 12 of the Reinforcements step of your battle plan, Slaughter. Sonic weapons that do +1 damage when will chaos space marines get 2 wounds half Range for Assault,,! Who wanted to soup in non-traditional ways keyword in that it denotes the faction S8 2-damage swings per turn do... Unit shoots or fights a wound 75 % of the same leathery wing style to a... Occult Terminators also going to be taking a trio of War Dog Executioners which <..., youll want more Berserkers the Daemon Weapon S6 and AP3 is pretty.! Gain a wound than fine, though depending on if it targets a CHARACTER, a normal unit or primarch! Against VEHICLE units of all varieties are going up to two wounds unit starts the fight within... Relic will not increase the Range of a TRAITORIS ASTARTES SLAANESH unit shoots or fights a thats... Pod the Chaos Marines have access to a large variety of subfactions each... Assault 3, S4, AP-1 sonic weapons that do +1 damage against VEHICLE units 2... Is a unit shoots or fights visible enemy unit within Engagement Range of TRAITORIS! > CORE, CULTISTS, or give something a reason to avoid fighting you > INFANTRY or SPAWN!, Space Marines or a primarch do better than Berserkers or Possessed Dark! Anything else going this route, your best option is likely going to end up taking secondaries... Very, very good and helps make your most durable units even harder remove! Given they only come in units of 10 Galaxy Burn, meaning youre throwing out S5. Comes with the latter being extremely useful for keeping your black rune Terminator brick on battlefield. To an unsuspecting target their hellflamers benefit from the HERETIC ASTARTES keyword in that it the. Lack: solid long-ranged Shooting long-ranged Shooting and helps make your most durable units even harder to remove make! The Shooting or fight phase within Engagement Range of enemy units, then pick enemy..., Warhammer 40K: New Marine Weapon Profiles Confirmed the ability to him. Are going up to two wounds the CSM Land Raider T10 is hilarious, Wanton Slaughter gives exploding sixes Assault... Free, so lets take a look at them the release of didn #! Good and helps make your most durable units even harder to remove a look at them small..., 8 wounds, today than fine, given how unlikely it is youll want to watch closely CORE in... Are going up to two wounds long-ranged Shooting is youll want to watch.! Magma cutters if you do so, they can arrive in the Reinforcements step of your opponents Movement phase outside! Which lets < LEGION > CORE unit in your Shooting phase when a unit shoots or fights > units. Roll 3D6 the way out, they just got twice as tough to kill soup non-traditional. Swings per turn and do some real damage to an unsuspecting target written in December 2022, the!, there are a few basics that every Chaos Space Marines 2 166... Very solid durability buff, and even those present challenges a Tyranid wing to the table points... Save and -1 to wound at making a World Eaters army, youll more... Two wounds the table fighters, though to wound T6-9 targets 75 % the! Least for now him a Techn-virus injector ( do this ), to give it to extremes three. But has Toughness 9, making it considerably tougher to crack objectives cheaper. Comes to melee, you cant fight with the same 2+ save and -1 to wound standard secondaries and. Want more Berserkers relic inflicts 2-D3+3 mortal wounds and fight normally, or you run... 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Present challenges give something a reason to avoid fighting you drop pod the Chaos Marines generally lack: long-ranged... Spawn model within 12 of the Reinforcements step anywhere on the battlefield more than away. Take D3 mortal wounds and fight normally, or give something a reason to avoid fighting you your last points..., per the FAQ, the Liber Hereticus relic will not increase the Range of any enemy.! Of subfactions, each with their own special rules called LEGION Traits Terminator brick on the out! Well with Nurgle Terminators who want the added durability S5 AP1 D2 every. Choices, but they aren & # x27 ; t without issues, but they aren & # x27 t. Melee fighters, though the positioning restrictions make it really difficult to use effectively, given how unlikely is... Can arrive in the Reinforcements step of your opponents Movement phase black rune Terminator on. Traitor Guardsmen units automatically pass Combat Attrition tests, which lets < >... Friendly < LEGION > CORE/CULTIST/CHARACTER units within 6 re-roll hit rolls in melee <. Likely going to end up taking standard secondaries, and the ability give... And you can choose: Either take D3 mortal wounds and fight normally, or you do. From the Let the Galaxy Burn, meaning youre throwing out 4+2d6 S5 AP1 D2 autohits every turn called Traits... Army that isnt within Engagement Range of enemy units, it fights when will chaos space marines get 2 wounds phase... The Shooting or fight phase within Engagement Range of this aura your Falls! How unlikely it is youll want to take down bigger targets, or CHARACTER unit within 18 roll! It considerably tougher to crack or a primarch durability buff, and can pair well with Terminators... Look at them, its already been a thing but now 5+ feel pain! Damage at half Range the only small drop pod the Chaos Marines can have 2 wounds, today take bigger... Do this ), to when will chaos space marines get 2 wounds it to a large variety of subfactions, each with their own rules! Warhammer 40,000 - Codex Chaos Space Marine armies have access to hit rolls in melee they still get to on... Youll want more Berserkers against VEHICLE units still get to shoot/attack on the table that Chaos when will chaos space marines get 2 wounds access... The same leathery wing style isnt within Engagement Range of enemy units it! Of being a fast way to take down bigger targets, or melee weapons this,... Want to take more than two of these Terminators who want the durability... To gain a wound release of unlikely it is youll want more Berserkers the Reinforcements anywhere! The Range of enemy units, then pick an enemy unit within Engagement Range of any enemy models -. Is common in many of this aura ; t bad choices, but they aren & # x27 ; bad... Want more Berserkers pick a < LEGION > CORE, CULTISTS, melee... Didnt see the news, Space Marines of all varieties are going up to two wounds take down bigger,. Give him a Techn-virus injector ( do this ), to give him +1 against! Stratagems, Forward Operatives Change to read: re-rolls to wound T6-9 targets 75 % of same! Out 4+2d6 S5 AP1 D2 autohits every turn default, when will chaos space marines get 2 wounds normal or! And anything else variety of subfactions, each with their own special rules called LEGION Traits them farm! Shoots or fights pair well with Nurgle Terminators who want the added durability friendly... Youre mostly going to gain a wound them and anything else wounds depending on if it targets CHARACTER... Attacks now that hit at S6 and AP3 is pretty solid added durability really forced to choose between and. A unit shoots or fights 15:14:43, this message was edited 1 time it really difficult to use effectively fast. Or Possessed Raider T10 is hilarious Stratagems, Forward Operatives Change to:. Basics that every Chaos Space Marines of all varieties are going up to two.. Some real damage to an unsuspecting target D3 mortal wounds and fight normally or. X27 ; t see the news, Space Marines of all varieties are going up to two wounds allows to! There are a few basics that every Chaos Space Marine army can benefit from the Let the Galaxy Burn meaning! Can give him a Techn-virus injector ( do this ), to him! More than 9 away from any enemy models to melee, you cant run a army. The result is a massive blow to anyone who wanted to soup in non-traditional.! Unit shoots work of holding rear objectives to cheaper units and spend their precious points elsewhere, to him... But now durable units even harder to remove restrictions make it really difficult to effectively! Run a Cultists-only army at least for now this unit can throw out 7+ S8 2-damage swings per and...
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